During my apprenticeship as a software developer (~2000ish) I got together with other people from school and we set out to program a game. I was in charge of doing the 3D engine and here are the results of the first attempt: The terrain was based on a .tga file that looked like this: Based …
Author Archives: Patrick Stählin
More to come. Have a look at my Github account if you’re interested in my work.